Unlike the PC version, the game’s camera refuses to zoom out so the whole map can be viewed on screen at once. Without the smooth flow of a mouse, the curser moves at a painfully slow and uneven pace, meaning selecting the appropriate group of fighters to send off to battle can prove incredibly frustrating, indeed. Rather than have each flick of the analogue stick highlight a different rank, vehicle type or building (arguably a much quicker and more convenient way to handle battle on a console) you select your battalions by moving a curser across the screen. It also doesn’t help that the controls are still a complete pain. There is a tutorial, but it lasts approximately 30 minutes, attesting to the game’s inherent confusion over whom it may be aimed at. However, those unfamiliar with RTS conventions may find things particularly perplexing, especially when it comes to things such as building shields and other such paraphernalia to protect your factories. Overall, the system (highlight which items you wish to generate, press A, wait, repeat) should be relatively straightforward for veteran RTS fans. Via your ACU (a Transformers-esque giant robot that helps build your military apparatus) mass extractors and power generators, construction is controlled through a standard menu system. The gameplay is typical RTS fare: defend your base against enemy attacks by spawning troops/weapons/defence mechanisms and deploying them when and where you see fit. However, the main gripe with SC2 is with the interface.
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